How a Last of Us Part II Level is Made

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// This video focuses on one of Ellie's level in the chapter "Seattle: Day 1", and does not contain any major story spoilers //

In this episode of Game Maker's Toolkit, I chat to The Last of Us Part II designer Evan Hill about the creation of the game's best level.

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Note: This video is not sponsored by Sony. Evan no longer works for Naughty Dog, so was not acting on behalf of the developer. I did receive a free copy of the game, but also purchased my own.

Sources

Florent Lebrun's concept art


Rado Markovic's concept art


David Baldwin's models


Huan Tran's unlit Ellie


As Naughty Dog Crunches On The Last Of Us II, Developers Wonder How Much Longer This Approach Can Last | Kotaku


Rockstar responds to blowback over Red Dead Redemption 2 team’s ‘100-hour’ workweeks | Polygon


Games shown in this episode (in order of appearance)

The Last of Us Part II (Naughty Dog, 2020)
Uncharted: The Lost Legacy (Naughty Dog, 2017)
Red Dead Redemption 2 (Rockstar Studios, 2018)

Music used in this episode

Music provided by Music Vine -
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