Muscular MANIAC | Project Zomboid Survival Horror Challenge Season 2 Part #1

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Will anyone survives this probably not :)
With resources being low, and zombies at an all-time power peak. Getting anything done is gonna be nigh impossible.
#projectzomboid #build41

Challenge Mods:
Biters
Customizable Zombies
Dying Light SFX
Fashin Montage
Better vanilla Weapons
Immersive overlays
Infinite Weather: Fog
Knox Country Map
Darkwood + No more room in hell music
No Rest For the Wicked
Nocturnal Zombies Fixed
Random Spawns
Exploring Time
Throwable Bottles
Unique Firearm Progression
West Point Expansion

Challenge settings:
Water/Electricity Instant
Months since Apocalypse - 12
Pitch black night
Helecopter Never
Sleeping Event Sometimes
Extremley Rare loot
Very low car/gas/condition rate of cars
No infection/ Poor sight
.6 Pop multiplier
0 Respawn hours
0 Group Size
15 group separation

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.
IMPORTANT: A huge graphical and gameplay overhaul is currently in beta of build 41 accessible via the Steam Beta tab (single player only). If playing single-player its highly recommended you give it a shot!
Current Features
Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
Online multiplayer survival with persistent player run servers.
Local 4 player split-screen co-op
Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project:
Vehicles with full physics and deep and realistic gameplay mechanics.
Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
Deal with depression, boredom, hunger, thirst and illness while trying to survive.
Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
Farming, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival
Full, open and powerful Lua modding support.
Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

We’re a small team at the moment, but we’re also committed to providing the following:
planned Features:
The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
Constant expansion of the countryside and cities around Muldraugh and West Point
Full wilderness survival systems, animals and hunting for food.
More items, crafting recipes, weapons and gameplay systems.
Steam Workshop and Achievements support
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